Plugable USB 3.0 to 2K HDMI Video Graphics Adapter with Audio for Multiple Monitors
- Highest performance USB graphics solution available. Combines both video and audio over a single USB cable and HDMI cable
- Connect multiple monitors with resolutions as high as 2560×1440 to Windows-based laptops or desktops (one adapter required per monitor)
- Connects to Windows PCs via SuperSpeed USB 3.0. USB bus powered (no power adapter required). Adapter is backwards compatible with USB 2.0, but in most cases performance above 1080P over USB 2.0 may be unsatisfactory
- Supports HDMI displays up to 2560×1440@50Hz and 1920×1080@60Hz. 1080P and lower modes will refresh at 60Hz. * Note: A “High-Speed” HDMI 1.4 compliant cable is required for proper operation at modes above 1080P *
- Supports Windows 10/8.1/7. Mac OS X, and Linux/Unix are not supported
Watch the Product Video
2K displays have two times the number of pixels as a 1080P display. With this many pixels, best performance will be achieved when connecting the UGA-2KHDMI adapter to a USB 3.0 port on a PC, allowing SuperSpeed data-transfer rates of up to 5 gigabits per second between the computer and the adapter. The UGA-2KHDMI can be connected to a computer’s USB 2.0 port, though this is not recommended on displays above 1080P as performance will likely be sub-optimal.
The UGA-2KHDMI is completely bus powered, meaning that this device is a simple plug and play device, no additional power supply needed.
Dual Core Intel or AMD CPU, 2GHz or better recommended. Current GPU and USB 3.0 host controller drivers recommended for best performance and compatibility.
Full motion video playback, especially at modes at or above 1080P requires video playback software that supports GPU-acceleration, as well as a compatible primary graphics card and drivers. Does not support HDCP, and will not allow for playback of encrypted Bluray disks. Cannot be mixed with non-DisplayLink USB graphics adapters and drivers (e.g. MCT, j5, or SMSC).
Note: To display at 2560×1440 your monitor must support this resolution through HDMI.
DisplayLink DL-3500 Chipset
The USB 3.0 2K HDMI graphics adapter is powered by the DisplayLink DL-3500 chipset with support for displays up to 2560×1440@50Hz, and 1080P and below at 60Hz.
Drivers for Windows 10/8.1/7 can be downloaded and installed here or via Windows Update if an internet connection is present when the adapter is first connected (a driver CD is also included, but we recommend downloading the updated drivers if possible).
What’s in the Box
The Plugable UGA-2KHDMI comes with a robust, built-in 12″ (30cm) USB 3.0 cable, quick-install guide, and a driver CD.
2016 Plugable USB 3.0 Graphics Adapter Comparison* Not supported in out of box configuration. Can be enabled with adapter, not included
FAQDo Plugable USB docking stations and graphics adapters support Windows 10? Windows 10 drivers are available for all of our USB docking stations and graphics adapters. As with any new operating system, Plugable recommends that users wait before upgrading any mission critical systems. For additional information on Plugable USB graphics devices and Windows 10, please check out our blog post covering things more in depth.
After a recent update, when I use Chrome on my Mac with a USB graphics device, the window looks distorted. Is there a workaround? While we don't support our USB graphics devices on Mac, we have reproduced this behavior during internal testing. It appears there has been a regression in the current version of Chrome for OS X (Version 46) which causes graphical distortion when Chrome windows are in use on USB-attached monitors.
Until this issue is fixed in a future version of Chrome, the best current workaround is to disable hardware acceleration in the Chrome settings. To do so: Click the Chrome menu header -> Preferences -> Settings -> Show advanced settings -> Scroll down to "System" -> Uncheck "Use hardware acceleration when available".
To help make Google aware of the issue so they can properly prioritize fixing it, affected users can report the regression to Google using the built-in bug reporter: Preferences -> About -> Report an issue
Why does the “Display Color Calibration” tool in Windows seems to have no effect on the display(s) attached to my adapter?
The DisplayLink GPU does not support color calibration functionality. Most monitors have built-in controls that can be used to adjust the characteristics of the display, though we realize this approach may not be ideal in all cases. For environments that necessitate near-perfect color reproduction and display calibration capabilities via software, a dedicated graphics card is recommended.
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