- “This little beauty is awesome, I’ve tested this unit to the max…
I shall be getting one more of these for my upcoming Windows 8 tablet, Windows 8 tablet + 2 of these = 3 monitor fun!”
- “This is the little device that Could. It saved me from the need to install a 2nd graphics card, it works well and the price is right.” Holls
- “I only have 1 usb 3.0 port on my XPS13 from dell, but I just daisy chained my USB hubs and now when I am at home, I have my 6 27″ monitors (all on one stand). The product just worked out of the box, no configuring needed.” richardpnolan
- Connect up to six monitors to a laptop or desktop PC (one adapter required per monitor)
- Provides plug-and-play, extensible USB connectivity to any HDMI or DVI monitor or projector
- Uses latest DisplayLink DL-3500 chipset and compression technology, supporting resolutions up to 2560×1440 (HDMI) / 1920×1200 (DVI) and video playback to 1080p with compatible displays (USB 3.0 connection required for 1080p)
- Enabled for SuperSpeed USB 3.0 data transfer rates but backwards compatible with USB 2.0 ports
- Audio over HDMI when the adapter is the PC’s default audio device (except Mac)
- Space-saving, compact form factor: Only 2.5 x 1.0 x .5 inches in size
- Supports rotation to portrait mode for full-page editing (requires monitor stand that can rotate)
- Windows 8/7/XP drivers installed automatically via Windows Update (Internet connection required)
- Mac is not supported due to significant limitations in the operating system.
- No Linux support at this time
The Plugable USB3-HDMI-DVI graphics adapter allows a standard HDMI or DVI monitor to be connected to a Windows PC via a USB 3.0/2.0 connection. An adapter is required for every monitor you wish to connect via USB, up to six adapters per PC. No power adapter is needed for the adapter. Power is provided by USB. The adapter can display in resolutions up to 2560×1440 (HDMI) / 1920×1200 (DVI). *Note: Please see FAQ section below for additional information relating to 2560×1440 functionality.
When the adapter is connected to your PC, graphics processing still is handled by your computer’s central processor and graphics processor. The USB graphic adapter’s DisplayLink drivers on the PC compress and transmit pixels to the USB adapter as pixels are updated. The adapter’s DisplayLink DL-3500 chipset decodes the data and displays it.
Audio can be carried over the HDMI output from the USB3-HDMI-DVI when the adapter is set as the PC’s default audio device (except on Macs, due to limitations in the Mac software). This means you won’t need a separate audio cable to transmit sounds from your PC to your HDMI-connected display (provided that the display has some sort of speaker system).
At just 2.5 inches long x 1 inch wide x .5 inches high, this adapter is less than a quarter of the size of our USB 2.0 to HDMI graphics adapter
Multiple Monitor Magic
For anyone doing information work in several applications or files all at once, multiple monitors can be indispensable.
You can duplicate or extend your Windows desktop to the additional monitors connected via USB adapters. All monitors are configured using the standard Windows display control panel.
Gain multitasking efficiency by using each monitor to show a different document or application. Simply drag a window from one monitor to another.
If you need more monitors than you have USB ports on your PC, you can connect adapters through a USB hub.
The USB3-HDMI-DVI adapter can be used in conjunction with any of Plugable’s other USB graphics adapters. Please note that USB graphics adapters not powered by DisplayLink technology cannot be used on your PC simultaneously with Plugable (or any DisplayLink-based) USB graphics adapters. Even the drivers for non-DisplayLink USB graphics adapters must be uninstalled from the PC.
When the adapter is connected to a SuperSpeed USB 3.0 port on the PC, the increased data transmission speed makes it possible to display high-definition video on 1080p-compliant displays.
What’s in the Box
- USB cable: Plugs into a standard-A USB port on the computer/hub side (3.0/2.0-compatible) and into the adapter’s USB 3.0 Micro-B input port; 3.25 feet in length
- HDMI-to-DVI plug converter: Attaches to the HDMI port on the adapter adapter to allow output to a display via a DVI cable
Dual Core Intel CPU 2GHz or better. Windows GPU should be Intel, nVidia, or ATI
The hardware is capable of supporting nearly arbitrary resolutions, up to its limit of 2560x1440 (HDMI) / 1920x1200 (DVI). VESA standard and widescreen resolutions are supported by most software, including: 2560x1440 (HDMI Only), 1920×1080, 1600×1200, 1680×1050, 1440×900. 1400×1050, 1280×1024, 1280×768, 1280×720, 1152×864, 1024×768, 800×600, 640×480. For all supported resolutions (other than 2560x1440 which has a 50Hz refresh rate), the display is refreshed at 60Hz, and the hardware is capable of 16, and 32bpp color depths. Some operating systems require specific depths, like 32bpp for Windows Aero support.
Supported Operating Systems
This device only works with computers running the following operating systems:
- Windows 8 (32-bit or 64-bit)
- Windows 7 (32-bit or 64-bit)
- Windows XP Home or Professional (including Tablet edition) with Service Pack 2 or 3 (no 64-bit support)
WINDOWS VERSION COMPATIBILITY:
Drivers are provided automatically via the Microsoft Windows Update mechanism with approved drivers for Windows XP and Windows 7 and Windows 8. 64-bit and full Aero support on Windows 7. Windows XP 64-bit not supported. Not compatible with ARM-based Windows (MS Surface) or Windows RT. Note that Microsoft limits multiple display support in Windows 7 “Starter” Edition to mirroring screens. Even though drivers are provided automatically, we recommend visiting the Plugable driver webpage for the most recent drivers and other information.
DisplayLink's Windows drivers make use of the main GPU for rendering, and require an Intel, nVidia, ATI/AMD primary graphics driver supporting WDDM to be installed. Most systems since Windows 7 satisfy this requirement.
Different USB graphics drivers types (DisplayLink, MCT/Tritton, SMSC, Fresco) are not compatible on the same system. In particular, some versions of MCT drivers will bluescreen when other USB graphics drivers are also present. Uninstall other USB graphics driver types before switching types, and stay with a single type (e.g. DisplayLink based) on a single system.
Mac is not supported due to significant limitations in the operating system.
Linux is not supported for this device
Some touchscreens are compatible, it is dependent upon whether the touchscreen monitor software supports multiple monitor setups. Please contact your monitor manufacturer to determine if multiple monitor setups are supported.
2560×1440 output only available over HDMI and requires a “High Speed” HDMI cable. 2560×1440 mode will operate at a 50Hz refresh rate; all lower modes support 60Hz refresh rate. 2560×1440 output requires current DisplayLink drivers and attached monitor must natively support 2560×1440 via HDMI input. Please note that most monitors that support 2560×1600 do not support 2560×1440.
HDMI TV Compatibility
The adapter supports HDMI through the 1.3 standard. To use a TV as a monitor via the adapter, the TV must support EDID, the extended display identification standard for communicating monitor capabilities to a PC. Many TVs that have a VGA port in addition to an HDMI port assume that computers will use VGA for connectivity rather than HDMI. In these cases, a VGA connection from the PC’s internal video card to the TV might provide the best results.
HDCP protected content not supported.
Changing to DVI Output
The HDMI standard is built on DVI. This enables easy conversion in the video output from HDMI to DVI with a simple plug converter. However, conversion to DVI disables the ability to route audio through the adapter.
If you’re experiencing slowness or latency on your USB-connected display:
- Make sure your adapter is connected to a USB 3.0 port (if available) on your computer.
- If USB 3.0 is not available, play 3D games and videos on a display that isn’t connected via USB.
- When all else fails, reduce your USB-connected monitor’s screen resolution via the Windows display control panel.
By reducing the amount of data that needs to be compressed and sent over USB, you’ll increase responsiveness.
USB graphics devices, like the USB-HDMI-DVI, are “virtual” devices where much of the heavy lifting is done by the CPU, by hooking into the graphics stack. The DirectX APIs used by games assume direct hardware access (a PCIe graphics card). DisplayLink’s drivers attempt to emulate as much of the functionality as possible, which is why some 3D functionality (like that needed for desktop and apps) works.
We don’t recommend running games with USB graphics, because this emulation cannot be perfect. And even without specific compatibility problems, performance will always be a challenge – the extra CPU work required for USB graphics will be a source of reduced frame rates and problems. Normal desktop and application use are fine because they don’t push the system as hard as 3D games do.
Common problems experienced when trying to run a game on a USB graphics adapter include:
- Games not launching
- Games crashing
- Screen flickering
- Screen going black
Leave your questions about this product here or contact us directly at firstname.lastname@example.org. Whether you’ve purchased the USB3-HDMI-DVI and need support or you’re considering a purchase and would like help understanding this adapter’s features, we’re here to help.
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|Plugable USB 3.0 to HDMI / DVI Video Graphics Adapter Card for Multiple Monitors up to 2560x1440 (HDMI) / 1920x1200 ...||Product Details|