Plugable USB 3.0 HDMI/DVI/VGA Adapter for Multiple Monitors
- Connect up to six monitors to your laptop or desktop PC (one adapter required per monitor)
- Compatible with Windows 10, 8, 7, and XP. Intel/AMD only (no Windows RT/ARM). Not for low-end Home Basic/Starter Windows installations. Not supported for Mac or Linux at this time.
- Plug and play, extensible USB 3.0 and USB 2.0 connectivity to any VGA, DVI, or HDMI monitor or projector
- DisplayLink DL-3100 chipset, supports resolutions up to 2048×1152 (1920×1080 with Analog VGA)
- Enabled for SuperSpeed USB 3.0 data transfer rates but backwards compatible with USB 2.0 ports
- Space-saving, compact form factor
- Robust, built-in USB 3.0 cable
- Having issues with your Surface and blank DisplayLink screens? We can help!
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- DisplayLink Releases Version 2.1 Driver for Mac OS X
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- DisplayLink Releases New Windows Driver Version 7.2 M0
- USB Graphics Support on Mac Gets A Double Boost
Featuring the DisplayLink DL-3100 USB 3.0 graphics chipset, the Plugable UGA-3000 display adapter enables USB to DVI, as well as VGA and HDMI (with included passive adapters) connections to multiple monitors with any laptop or desktop. One adapter is required per monitor, up to six adapters supported on each PC. Multitask with a dedicated monitor for each document or application with screen resolutions up to 2048×1152. View whole document pages in portrait mode with a rotating stand.
No power adapter is needed for the adapter. Power is provided by USB. When the adapter is connected to your PC, graphics processing is still handled by your computer’s central processor and graphics processor. The USB graphic adapter’s DisplayLink drivers on the PC compress and transmit pixels to the USB adapter as pixels are updated. The adapter’s DisplayLink DL-3100 chipset decodes the data and displays it.
Multiple Monitor Magic
For anyone doing information work in several applications or files all at once, multiple monitors can be indispensable.
You can duplicate or extend your Windows desktop to the additional monitors connected via USB adapters. All monitors are configured using the standard Windows display control panel.
Gain multitasking efficiency by using each monitor to show a different document or application. Simply drag a window from one monitor to another.
If you need more monitors than you have USB ports on your PC, you can connect adapters through a USB hub.
The UGA-3000 adapter can be used in conjunction with any of Plugable’s other USB graphics adapters. Please note that USB graphics adapters not powered by DisplayLink technology cannot be used on your PC simultaneously with Plugable (or any DisplayLink-based) USB graphics adapters. Even the drivers for non-DisplayLink USB graphics adapters must be uninstalled from the PC.
When the adapter is connected to a SuperSpeed USB 3.0 port on the PC, the increased data transmission speed makes it possible to display high-definition video on 1080p-compliant displays.
What’s in the Box
- USB 3.0 Display Adapter
- Robust, built-in USB 3.0 cable
- Driver CD
- Quick Start Guide
- DVI to VGA Adapter
- DVI to HDMI Adapter
Hardware RequirementsDual Core Intel or AMD CPU, 2GHz or better. Windows GPU should be Intel, AMD, or Nvidia.
The hardware is capable of supporting nearly arbitrary resolutions, up to its limit of 2048×1152. VESA standard and widescreen resolutions are supported by most software, including: 1920×1080, 1600×1200, 1680×1050, 1440×900. 1400×1050, 1280×1024, 1280×768, 1280×720, 1152×864, 1024×768, 800×600, 640×480 For all resolutions, the display is refreshed at 60Hz, and the hardware is capable of 16, and 32bpp color depths. Some operating systems require specific depths, like 32bpp for Windows Aero support.
Supported Operating Systems
This device only works with computers running the following operating systems:
- Windows 10 (32/64-bit)
- Windows 8/8.1 (32/64-bit)
- Windows 7 (32/64-bit)
- Windows XP Home or Pro with Service Pack 3 (32 bit only - no 64-bit support)
Operating System and Driver Details
WINDOWS VERSION COMPATIBILITY:
Drivers can be installed automatically via Windows Update with support for Windows 10, 8, 7, and XP. Not compatible with ARM-based Windows RT/Surface RT. Note that Microsoft limits multiple display support in Windows 7 “Starter” Edition to mirroring screens. Even though drivers are provided automatically, we recommend visiting the Plugable driver webpage for the most recent drivers and other information.
DisplayLink's Windows drivers make use of the main GPU for rendering, and require an Intel, nVidia, ATI/AMD primary graphics driver supporting WDDM to be installed. Most systems since Windows 7 satisfy this requirement.
Different USB graphics driver types (DisplayLink, MCT/Tritton, SMSC, Fresco) are not compatible on the same system. In particular, some versions of MCT drivers will bluescreen when other USB graphics drivers are also present. Uninstall other USB graphics driver types before switching types, and stay with a single type (e.g. DisplayLink based) on a single system.
Mac is not supported due to significant limitations in the operating system.
Linux is not supported for this device.
Some touchscreens are compatible, it is dependent upon whether the touchscreen monitor software supports multiple monitor setups. Please contact your monitor manufacturer to determine if multiple monitor setups are supported.
USB graphics devices, like the UD-3900, are “virtual” devices where much of the heavy lifting is done by the CPU, by hooking into the graphics stack. The DirectX APIs used by games assume direct hardware access (a PCIe graphics card). DisplayLink’s drivers attempt to emulate as much of the functionality as possible, which is why some 3D functionality (like that needed for desktop and apps) works.
We don’t recommend running games with USB graphics, because this emulation cannot be perfect. And even without specific compatibility problems, performance will always be a challenge – the extra CPU work required for USB graphics will be a source of reduced frame rates and problems. Normal desktop and application use are fine because they don’t push the system as hard as 3D games do.
Common problems experienced when trying to run a game on a USB graphics adapter include:
- Games not launching
- Games crashing
- Screen flickering
- Screen going black
FAQDo Plugable USB docking stations and graphics adapters support Windows 10? Windows 10 drivers are available for all of our USB docking stations and graphics adapters. As with any new operating system, Plugable recommends that users wait before upgrading any mission critical systems. For additional information on Plugable USB graphics devices and Windows 10, please check out our blog post covering things more in depth.
After a recent update, when I use Chrome on my Mac with a USB graphics device, the window looks distorted. Is there a workaround? While we don't support our USB graphics devices on Mac, we have reproduced this behavior during internal testing. It appears there has been a regression in the current version of Chrome for OS X (Version 46) which causes graphical distortion when Chrome windows are in use on USB-attached monitors.
Until this issue is fixed in a future version of Chrome, the best current workaround is to disable hardware acceleration in the Chrome settings. To do so: Click the Chrome menu header -> Preferences -> Settings -> Show advanced settings -> Scroll down to "System" -> Uncheck "Use hardware acceleration when available".
To help make Google aware of the issue so they can properly prioritize fixing it, affected users can report the regression to Google using the built-in bug reporter: Preferences -> About -> Report an issue
Does the UGA-3000 support dual-link DVI monitors at 2560×1600/2560×1440?
The UGA-3000 is a single-link DVI port, which has a maximum resolution of 2048×1152/1920×1200.
What does the blue LED on the UGA-3000 adapter indicate?
The blue LED indicates that the USB device is receiving power from the host USB port.
Why does the “Display Color Calibration” tool in Windows seems to have no effect on my USB graphics adapters?
The DisplayLink GPU does not support color calibration functionality. Most monitors have built-in controls that can be used to adjust the characteristics of the display, though we realize this approach may not be ideal in all cases. For environments that necessitate near-perfect color reproduction and display calibration capabilities via software, a dedicated graphics card is recommended.
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