Plugable Performance Onyx Gaming Headset

Features

  • True 2.0 Stereo Gaming Headset for PC, PlayStation 4, and Xbox One*. (*Xbox One may require Xbox One Stereo Headset Adapter, sold separately)
  • Single 3.5mm TRRS Combo Plug or Dual 3.5mm TRS Connectivity with inline extension adapter.
  • High Quality Audio and Build: Featuring large surface area 53mm dynamic speaker drivers in a sealed enclosure and metal headband.
  • Stays comfortable for long gaming sessions with memory foam padded over-ear earcups and padded headband.

True Stereo. Ditch the “surround sound” gimmicks.

For years gaming peripheral makers have been touting both virtual and “true” surround sound in headphones and headsets. The reality is that a well-designed stereo implementation puts both of these marketing ploys to shame. Modern games have fantastic stereo sound design that accurately positions audio elements in your game environment using advanced binaural audio techniques, and the Plugable Performance HS53’s 53mm drivers reproduce the developer’s original vision for the audio with accuracy and clarity.


Comfort. Forget that you’re even wearing audio gear.

Wide over-ear earcups with memory foam padding, a light-weight but solid build, and a sound signature that avoids fatigue make this a headset you can wear for those extended gaming sessions with your friends. The padded headband is adjustable to fit both larger and smaller heads, and the earcups leave enough depth for most ears to fit inside without touching the grill that covers the audio driver. Finally, the seal created by the earcup pads to isolate sound doesn’t cause excess heat build-up, keeping your ears cool and comfortable.


Multi-Platform. Universal 3.5mm connectivity for PCs, consoles, phones, and tablets.

3.5mm audio jacks have been around since the 1950s and are still widely used in today’s hardware. From the headset itself you get a 3.5mm TRRS connection for the microphone and headphones channels that is present on phones, tablets, DualShock® 4, and Xbox® One controllers, as well as on the Nintendo® Switch console. An optional cable with in-line volume and microphone mute switch also acts as an extension cable. Finally, a lengthy 3.5mm TRRS to 2x 3.5 TRS Y-cable is included to connect PCs, no matter where your rig is placed. The headphones themselves are easy to drive with low power requirements and won’t require a dedicated amp.


Quality Throughout. Without breaking the bank.

The Plugable Performance team is a group of dedicated gamers, and as gamers ourselves, we’ve experienced what happens when manufacturers skimp on various aspects of build quality. The HS53 features premium plastics that are sturdy but help to keep the weight and comfort balanced. It features high-quality synthetic leather and cloth for contact points, sturdy brushed aluminum framing for adjustment hinges, and punchy dynamic audio drivers that reproduce sound as the designer intended. The microphone won’t leave your teammates straining to hear you, and you can rely on it staying exactly where you position it.


Specifications

Model TRRS-HS53
Connection Type 3.5mm TRRS Combo Plug or dual 3.5mm TRS
Dimensions 185mm x 102mm x 207mm
Weight 408g
Cable Length
Headset (Attached) 80cm
In-line Remote 30cm
TRRS-to-TRS Y-Cable 250cm
Total 250cm
Speaker Driver
53mm large surface area dynamic @ 32Ω (±15%)
20Hz-20KHz frequency response range
15mW (min) to 100mW (max) power handling
101±3dB at 1KHz sensitivity
Microphone
Dynamic with Unidirectional Polarization
-56±3dB
3V (standard) to 10V (max) at 0.3±0.1mA

FAQ

My microphone or headphones don’t seem to work. What should I do?

General

  • Verify that the microphone is extended and well placed
  • Verify that the mute switch on the inline controls is not set to muted
  • Verify that the volume dial on the inline controls is not dialed all the way to the - position

Windows®

  • Check the control panel or system preferences of your system to ensure that the microphone input or audio output for your audio device is set as your default/primary recording device
  • Check that your microphone is the default recording device in your Windows application
  • Verify that the microphone volume in Windows is not too low or muted
  • Try adding gain/boost (if available with your sound device)

PlayStation® 4

  • Check your audio settings:
    1. Hold the PS button
    2. Select “Adjust Devices”
    3. Adjust volumes to preferences
    4. Validate that chat, game, or both audio sources are sent to headphones

Xbox® One

  • Check your audio settings:
    1. Briefly press the Xbox button
    2. Select settings (the gear/cog icon)
    3. Adjust volumes to preferences
    4. Validate that chat, game, or both audio sources are sent to headphones

Nintendo® Switch

  • Check your audio settings:
    1. Audio controls for headsets on the Nintendo Switch are currently controlled inside of games that support wired headsets. Please refer to help information for your game regarding how to configure audio devices in that game.

How do I set the HS53 as my recording device on my computer?

Windows — On the bottom right of your screen, right-click the speaker/volume icon in the task bar and click “Recording devices” (or “Adjust Audio Properties” for Windows XP) in the drop down menu. In the window that appears, click on the microphone option for your sound device and click the “Set Default” button at the bottom of that same window.

OS X / macOS — Click the “System Preferences” icon on the dock or in Launchpad. Click on “Sound” or the speaker icon. Then click “input” and select your audio input device from the list of sound input devices.

I still prefer virtual surround sound. Can I still get it?

On Windows 10 there are a couple of options for getting virtual surround sound. In your audio device properties, a tab for ‘Spatial sound’ will allow you to use either Windows Sonic for Headphones, or Dolby Atmos for Headphones. These options are also available on Xbox One. Dolby Atmos for Headphones requires the purchase of a license through the Microsoft Store, while Windows Sonic is free. Depending on what on-board audio you have with your PC, you may have access to additional virtual surround sound options as well.

Dolby Atmos for Headphones can be an improvement to spatial audio for software that supports it, such as Overwatch on PC. However, most software does not have native support for this feature and it may degrade audio quality if direct support for Dolby Atmos for Headphones is not present in your software.

When live recording/broadcasting audio and video, I notice a little delay while using the HS53. Why is that?

This is not a problem with the HS53 itself. Many modern audio devices sit on the USB bus of your system, and all USB devices have some amount of delay. The additional step or hop of your CPU processing the already processed analog to digital conversion causes a little delay. To accommodate this delay you need to adjust your audio feed in your recording software by about half a second. Manual fine tuning is necessary for expected results.

Does this headset perform noise cancelling or isolation?

Active noise cancelling requires additional audio processing components to be built into the headset and it requires a power source for the headset. Active noise cancelling monitors external audio sources and feeds an opposing sine wave into the headphone drivers to cancel out external audio sources.

The headset is sound isolating, which is to say it forms a seal around the ear and reduces the amount of sound outside the headset reaching your ears.

Can this microphone be used for Skype, FaceTime, Hangouts, or other types of video calls?

Yes, this mic can be used for Skype and other types of video calls. However, please note that if audio quality does not seem desirable while using the microphone with Skype, it is most likely due to internet service provider or software limitations that are outside of the microphone’s control. This can be confirmed by testing the microphone with a basic recording program like Audacity and comparing the recording results to the audio quality during a video call.