Plugable USB3-VGA USB 3.0 to VGA Graphics Adapter (Supports Monitors up to 1920 x 1080)
- Connect up to six monitors to a Windows laptop or desktop PC (one adapter required per monitor)
- Provides plug-and-play, extensible USB connectivity to any VGA monitor or projector
- Uses DisplayLink DL-3100 chipset and compression technology, supporting resolutions up to 1920×1080 and video playback to 1080p with compatible displays (USB 3.0 connection required for 1080p)
- Enabled for SuperSpeed USB 3.0 5 Gbps data transfer rates but backwards compatible with USB 2.0 ports
- Supports rotation to portrait mode for full-page editing (requires monitor stand that can rotate)
- Windows 10/8/7/XP drivers can be installed automatically via Windows Update (Internet connection required) or downloaded manually
- Mac is not supported due to significant limitations in the operating system.
- No Linux support at this time
- DisplayLink Releases Updated Mac Driver (v2.4 Beta 1)
- DisplayLink Releases Version 2.1 Driver for Mac OS X
- Before You Upgrade To Mac OS X 10.9 (“Mavericks”)
- Install the Latest DisplayLink Drivers Before Updating to Windows 8.1
- DisplayLink Apple Mac OS X 2.1 Beta now available
- DisplayLink Graphics, Ethernet, and Audio Limitations on OS X 10.8.4
- Windows 8.1 Preview – DisplayLink Drivers
- DisplayLink Releases New Windows Driver Version 7.2 M0
- USB Graphics Support on Mac Gets A Double Boost
- DisplayLink Windows 7 Compatibility Issues with Basic Mode and Chrome
The Plugable USB3-VGA graphics adapter allows a standard VGA monitor to be connected to a Windows® PC via a USB 3.0/2.0 connection. An adapter is required for every monitor you wish to connect via USB, up to six adapters per PC. Power is provided by USB. The adapter can display in resolutions up to 1920×1080. When the adapter is connected to your PC, graphics processing still is handled by your computer’s central processor and graphics processor. The USB graphic adapter’s DisplayLink drivers on the PC compress and transmit pixels to the USB adapter as pixels are updated. The adapter’s DisplayLink DL-3100 chipset decodes the data and displays it. The adapter measures 3.5 inches long x 2 inches wide x 5/8 inches high, and its plastic casing sports a black glossy finish.
Multiple Monitor Magic
For anyone doing information work in several applications or files all at once, multiple monitors can be indispensable.
You can duplicate or extend your Windows® desktop to the additional monitors connected via USB adapters. All monitors are configured using the standard Windows display control panel. Gain multitasking efficiency by using each monitor to show a different document or application. Simply drag a window from one monitor to another.
If you need more monitors than you have USB ports on your PC, you can connect adapters through a USB hub. The USB3-VGA adapter can be used in conjunction with any of Plugable’s other USB graphics adapters. Please note that USB graphics adapters not powered by DisplayLink technology cannot be used on your PC simultaneously with Plugable (or any non-DisplayLink-based) USB graphics adapters. Even the drivers for non-DisplayLink USB graphics adapters must be uninstalled from the PC. When the adapter is connected to a SuperSpeed USB 3.0 port on the PC, the increased data transmission speed makes it possible to display high-definition video without audio synchronization issues on 1080p-compliant displays.
What’s in the Box
- USB3-VGA graphics adapter
- USB cable: Plugs into a standard-A USB port on the computer/hub side (3.0/2.0-compatible) and into the adapter’s USB 3.0 Micro-B input port; 20 inches in length
- Windows® drivers CD and quick install guide
Hardware RequirementsDual Core Intel or AMD CPU, 2GHz or better. Windows GPU should be Intel, AMD, or Nvidia.
The hardware is capable of supporting nearly arbitrary resolutions, up to its limit of 1920x1080. VESA standard and widescreen resolutions are supported by most software, including: 1920×1080, 1600×1200, 1680×1050, 1440×900. 1400×1050, 1280×1024, 1280×768, 1280×720, 1152×864, 1024×768, 800×600, 640×480. For all resolutions, the display is refreshed at 60Hz, and the hardware is capable of 16, and 32bpp color depths. Some operating systems require specific depths, like 32bpp for Windows Aero support.
Operating System and Drive Details
WINDOWS VERSION COMPATIBILITY:
Drivers are provided automatically via the Microsoft Windows Update mechanism with approved drivers across for Windows XP, Windows 7, and Windows 8. 64-bit and full Aero support on Windows 7. Windows XP 64-bit not supported. Not compatible with ARM-based Windows (MS Surface) or Windows RT. Note that Microsoft limits multiple display support in Windows 7 “Starter” Edition to mirroring screens. Even though drivers are provided automatically, we recommend visiting the Plugable driver webpage for the most recent drivers and other information.
DisplayLink’s Windows drivers make use of the main GPU for rendering, and require an Intel, nVidia, ATI/AMD primary graphics driver supporting WDDM to be installed. Most systems since Windows 7 satisfy this requirement.
Different USB graphics drivers types (MCT/Tritton, SMSC, Fresco) are not compatible on the same system. In particular, some versions of MCT drivers will bluescreen when other USB graphics drivers are also present. Uninstall other USB graphics driver types before switching types, and stay with a single type (e.g. DisplayLink based) on a single system.
Mac is not supported due to significant limitations in the operating system.
Linux is not supported for this device
- Make sure your adapter is connected to a USB 3.0 port (if available) on your computer.
- If USB 3.0 is not available, play 3D games and videos on a display that isn’t connected via USB.
- When all else fails, reduce your USB-connected monitor’s screen resolution via the Windows display control panel.
By reducing the amount of data that needs to be compressed and sent over USB, you’ll increase responsiveness.
USB graphics devices, like the USB3-VGA, are “virtual” devices where much of the heavy lifting is done by the CPU, by hooking into the graphics stack. The DirectX APIs used by games assume direct hardware access (a PCIe graphics card). DisplayLink’s drivers attempt to emulate as much of the functionality as possible, which is why some 3D functionality (like that needed for desktop and apps) works.
We don’t recommend running games with USB graphics, because this emulation cannot be perfect. And even without specific compatibility problems, performance will always be a challenge – the extra CPU work required for USB graphics will be a source of reduced frame rates and problems. Normal desktop and application use are fine because they don’t push the system as hard as 3D games do.
Common problems experienced when trying to run a game on a USB graphics adapter include:
- Games not launching
- Games crashing
- Screen flickering
- Screen going black
Leave your questions about this product here or contact us directly at email@example.com. Whether you’ve purchased the USB3-VGA and need support or you’re considering a purchase and would like help understanding this adapter’s features, we’re here to help.
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